I hope that I'm worrying over nothing and they are just being so clear about things because of contractual stuff and some internal programmer at Sega was upset that people were thinking Headcanon did ALL the work or something like Yes I think the DS collection is the last official release of S3&K, unless you count accessing the earlier released XBLA on newer hardware. However, the fact that Headcanon are being quite so specific and effusive (all caps?) in distancing themselves from Origins as a package has me worried that they've seen or heard something they don't approve of, or they are concerned Sega's tampering may have somehow damaged their work, lead to glitches, performance problems, etc. So things like the mirror mode, story mode, animations, challenges etc are a nice bonus for me, assuming the implementation of them doesn't cause problems. I always said that if it was just a barebones console port of the Whitehead versions, and a matching S3&K, I'd have happily dropped a full $60. In fact its very encouraging to have it confirmed that the excellent mobile versions are being used as the basis and Headcanon made S3&K to the same standard. In theory, none of the informationm in those tweets is concerning in the slightest. It was fairly clear that things like the extra challenges, modes, and stuff like menus, dlc etc were decisions made by Sega themselves, as was the confusing marketing that must have been at least slightly embarassing to these guys, who are usually 100% on point with reading the room and nailing the small details. Sonic Mania's lead developer, director and programmer Christian Whitehead has also mentioned his own links to the upcoming collection:Īlright, looks like I can finally come clean and say that RSDK(v5U) is putting in work on OriginsĪll of this is what I'd assumed, Whitehead's old versions being reused but with the minor tweaks added, and Headcannon updating the engine to work with the unique S3&K gimmicks, powerups and moveset, and making the levels. The only distinct mode that Headcannon created was Blue Spheres, and its implementation into Origins was handled by Sega Sega's team developed the missions, as well as Boss Rush, Mirror Mode, etc internally. To further clarify, as it's been asked, yes, this includes Mission Mode. We're proud to have our work featured as PART of Sonic Origins, but it's purely a Sega-developed product Headcannon's work used in #SonicOrigins, including S3&K, was implemented into Origins by Sega's internal team, who also made any Origins-specific changes/additions themselves. We were contracted to build a Retro Engine version of S3&K as a separate project from Sega's Sonic Origins Full details and job descriptions are available on Evening Star’s website.To address a misunderstanding regarding Headcannon's involvement in #SonicOrigins- We DID NOT work on Origins itself, nor did we do any additional work on Sonic 1, 2, or CD. Currently, Evening Star is looking for 3D artists, level designers, gameplay programmers, and engine programmers. The company also put a call out on the website and Twitter for people looking to join the team. Whether that means they already have one or are looking for one is unclear, but it appears that SEGA is not involved with this game - at least, not at the moment. And considering the team has built its own 3D engine, it’s not unfair to expect the same level of passion and dedication for this project.Įvening Star says that they are “excited to be teaming up with a new publishing partner” for this upcoming title. Under Christian Whitehead’s Retro Engine, ports of Sonic 1, 2, and CD as well as Sonic Mania captured the high-speed action of 2D Sonic perfectly. The Sonic Mania team is no stranger to 2D platforming, but a 3D platformer is a different beast. Source: Evening Star Why former Sonic Mania team members are working on a 3D platformer Still, considering the team’s pedigree with Sonic games ( Sonic Mania specifically), we’re certainly excited to see what Evening Star has in store. We don’t know a lot about the project now as it is still under development. This new project is apparently a 3D action platformer built on the company’s proprietary Star Engine. It seems these former Sonic Mania developers are hard at work on a new 3D platformer.Įvening Star relaunched its website with a new look and a small description of what the team is working on. The company, founded in 2019, recently updated its website with some brief information on its upcoming game. Following the release of Sonic Mania in 2017, a number of the game’s developers, including project lead Christian Whitehead, formed a new studio named Evening Star.
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